Monthly Archives: March 2009

Video Games & Mobile Ads

Media convergence in Japan is a huge thing, and mobile phones are the main converged media. With we use the the Mobile Phones as Multiple Information Terminalsresearch from NHK Broadcasting Culture Research Institute we can see that Japanese people are divided in different mobile usage groups.

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In the research we can also see that Japanese people consider computers and mobile phones mode indispensable media than the TV. But TV is still the most profitable media.

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But with this huge growth of mobile internet access, multi functions appliances marketers and advertisers are always searching for new and creative strategies using this technologies.

Toshiba has recently released an interactive billboard in Akihabara.

Here is some information I took from Pink Tentacle:

“To promote its laptops and showcase digital signage technology capable of utilizing real-time data over the Internet, electronics giant Toshiba tested an interactive digital billboard in Tokyo last weekend that allowed YouTube users and pedestrians with mobile phones to play video games against each other.”

Here is a video of the game play :

“Played on a digital billboard above the entrance to the Yodobashi Camera superstore in Akihabara, each game involved up to six players in a 90-second race to paint squares on a grid and hunt for Toshiba’s cuddly Pala-Chan mascot. Mobile phone players followed the action on the billboard and used the number keys on their handsets to control the game’s paint brushes, while YouTube players on computers used the arrow keys on their keyboards.”

I can’t say if the strategy was a success but it is really an innovative  way of doing advertising and using media convergence. But of course this has a strong cultural relationship with Japanese society.

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Mobile Shopping and Tokyo Girls

Sorry for the long time without updates, I’ve been working a lot, and also, I moved, I’m still in the same apartment but know I have a new room.

I did a small presentation for some people at work about Mobile marketing tools and strategies, we aren’t going to use much of it but the research process was a lot of fun, and are some highlights.

There are nearly 2 billion cell phones worldwide, this is close to number of existing televisons. Television is still the main media in revenue income, but with the growth of mobile technologies such as broadband internet access, e-wallet and multimedia functions (digital TV reception, video and audio players, high quality cameras and etc.) cell phones are close to becoming the most intimate media in the market. And this is a good thing.

To understand why this is important we should take a look at Japan. A research by the Ministry of Internal Affairs and Communication shows that in 2006, there were more people using the Internet on mobile phones than those using the Internet on their computers.

An NHK report says:

“Mobile phones have achieved rapid upgrades and functional diversity. In addition to standard communication functions such as making phone calls and sending e-mail, others such as web searches, music downloading, cameras, games, calendars, calculators, 1seg (one-segment; mobile digital terrestrial television broadcasting service) reception, video reception, and electronic payments for Internet shopping have become the focus of increasing attention. This shift has become more pronounced with the spread of 3G (third-generation) mobile phones, which make possible highspeed, high-volume data transmission. As such, mobile phones have increasingly become “multiple information terminals” used in every imaginable situation in daily life.

Here is a chart from the some report:

Mobile phone use by function:

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Here is the link about with the full report – Mobile Phones as Multiple Information Terminals: From the Research Project “People and Media Usage in Japan

But we also have to see how this information can be applied into a real environment. I going use the Tokyo Girls Spring Collection 2009, thank you very much for CScout for the excellent report of the event in English.

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Tokyo Girls is an annual event is a semiannual fashion show. The fashion event showcases the seasons fashionable streetwear,  and are modeled by popular various Japanese models. Unlike the regular fashion shows, the event is open to the general consuming public as well as to buyers and journalists, and incorporates charity auctions and live performances by well-known artists. The event is planned and sponsored by Branding Inc, a company which runs girlswalker.com and fashionwalker.com, and the outfits adorned by the models are made available for purchase on the spot through the official website of TOKYO GIRLS COLLECTION.

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The detail that makes this fashion show unique is the fact that people can buy the clothes that are shown in the runaway in the event through online mobile shopping service. What does this means? well they found a sustainable way to combine E-commerce strategies with normal fashion shows. Imagine if people started doing this in NY Fashion Week.

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The chart below is a survey conducted by Branding Inc that show the growth of teens usage of mobile internet in the last three years.

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And just to see how successful is this business model the  organizers of the event , a remarkable 57 million yen  worth of merchandise was sold during the event as users accessed their phones to grab the latest looks as they were first revealed on the catwalk.

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Marui and FRUiTS

I’m not a very fashioned person, but i admire a lot the fashion since presented in FRUiTS magazine (an iconic street fashion magazine) and I got blown away when I read at trends in japan that FRUiTS is producing a retail space in the new Marui department store in Shinjuku. This gave me the idea to talk a little bit about the renewal of the brand Marui, or if you prefer 0101.

The case was presented by Morihiro Harano, creative director at Drill Inc.,   at Dentsu Brazil, and here are some highlights of the presentation.

The main objective was to transform Marui, a popular clothing and fashion retail store in Japan, so they were giving a fashion therapy to Japanese people.

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The Capsule logo was placed everywhere in Japan, Banners, front lights, subway posters etc.

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This was just a teaser. The real campaign started with capsule vending machines, and the capsules had underwear inside and candy medicine.

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The third part of the campaing was the Candy restaurant , that served everything in candy form, it became a huge media sensation.

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The fourth part Drill projected huge images in the facade, to indicate that Marui was undergoing a renewal and became a fashion icon store.

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Over 100.ooo costumers went to the opening day and on the opening month the store had and average 70.000 visits a day, achieving 120% of the sales goal.

The campaign is considered the most successful ever produced for Marui.

For more info visit Drills web site or click HERE for the PDF with the highlights

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