Mobile Art

I just this great video from Creative Review about some Mobile Art Movents and I would like to share them with you.

The Pocket Film Festival held in Japan is an event that explores the potential for audio-visual expression that lies hidden in a “practical high-tech toy,” and through various media, aims to construct an ideal method of communication that excites our sensibilities – something not yet obvious even to artists.

Pocket Films Festival is a partnership between the Tokyo National University of Fine Arts and Music and the Forum des images of Paris.


Mobile Novels are growing rapidly in japan.

A mobile phone novel typically contains between 200 and 500 pages, with each page containing about 500 Japanese characters. The novels are read on a cell phone screen page by page, the way one would surf the web, and are downloadable for around $10 each. The first mobile phone novel was written six years ago by fiction writer Yoshi, but the trend picked up in the last couple years when high-school girls with no previous publishing experience started posting stories they wrote on community portals for others to download and read on their cell phones.

The Economist says that the growth of mobile novels in Japan noting;

“with sales of books in decline, a new market has come as a godsend to Japan’s publishing companies. Sales of mobile-phone novels—books that you download and read, usually in instalments, on the screen of your keitai, or mobile phone have jumped from nothing five years ago to over ¥10 billion ($82m) a year today and are still growing fast.”

Here are some websites where you can download and create your own Keitai Shousetsu.

But as an evolution Mobile Soap Operas are becoming a fad in Japan also. Here is what the article from Creative Review says.

Production company Voltage special­ises in M-games and M-soap operas. Shooting for half an hour a week, Voltage breaks weekly stories down to five-minute chunks which get downloaded by young girls largely in search of romantic titillation. It claims hits of up to 10K per episode. CEO Tsuya Yuuzi likens the current era to the early gaming industry


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